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The Road to Boltise 2.0

Create locally. Test in game. Publish with confidence.

We’re shaping Boltise 2.0 around one connected workspace for FiveM and RedM, bringing your server, AI, creator tools and release workflow together.

Explore the priorities
The road to Boltise 2.0: a glowing path connects a local workspace, a game world and a live server. Create. Test. Publish. For FiveM and RedM.

Our priorities

Updated 12 September 2026

Development is underway on server workspaces, AI environment targeting, Vehicle Studio, local testing and staging recovery. These capabilities are being verified; they are not yet a released Boltise 2.0 workflow. Wider game and asset support, production publishing and release acceptance remain ahead.

  1. Your local workspace

    In Development

    Bring resources, configurations, databases and server controls together, with development and live environments clearly separated.

  2. AI that knows your server

    In Development

    Better help with building, fixing and improving scripts, grounded in your game, framework, installed resources and project context.

  3. Connected creator tools

    Planned

    Connect supported tools installed on your computer, open projects and bring exported assets back into your workflow.

  4. Connected creation

    In Development

    Bring scripts and interfaces together with vehicle configuration, handling, liveries and inventory images.

  5. Test before going live

    In Development

    Local playtesting, clearer error diagnosis and performance checks to help you catch issues before your players do.

  6. Publish with confidence

    In Development

    Work toward one-click publishing for supported setups: review changes, check conflicts and publish the tested version, with backups, recovery and clear restart requirements. Protecting live player data is a core priority.

Research & possibilities

Being explored

Deeper creation workflows for vehicle models, props, maps, interiors and animations, plus broader RedM asset support.

These are not committed deliverables. They will enter the roadmap as feasibility and compatibility are validated.

How we’ll share progress

  1. Planned
  2. In Development
  3. Beta
  4. Released

We’ll share demos as milestones reach beta and confirm which games, frameworks and tools each release supports.

This is our planned direction. Scope and timing may evolve through testing and community feedback.

Build your world. Bring it live.

Follow the roadmap and share what matters to your server.

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